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<!DOCTYPE html>
<html lang="en-us">
<head>
<base href="https://cdn.jsdelivr.net/gh/gn-math/assets@main/122/">
<meta charset="utf-8">
<meta name="robots" content="noindex, nofollow">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Survival Race</title>
<style>
html,
body {
background: #000;
width: 100%;
height: 100%;
overflow: visible;
padding: 0;
margin: 0;
}
div#gameContainer {
background: transparent !important;
position: absolute;
}
div#gameContainer canvas {
position: absolute;
}
div#gameContainer canvas[data-pixel-art="true"] {
position: absolute;
image-rendering: optimizeSpeed;
image-rendering: -webkit-crisp-edges;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: optimize-contrast;
image-rendering: pixelated;
-ms-interpolation-mode: nearest-neighbor;
}
</style>
</head>
<body>
<div id="gameContainer">
<canvas id="unity-canvas" data-pixel-art=""></canvas>
<script src="Build/yandexBrotli.loader.js"></script>
<script>
let myGameInstance = null;
let ysdk = null;
let player = null;
let leaderboard;
let payments = null;
let initGame = false;
let nowFullAdOpen = false;
function InitGame() {
console.log('Init Game Success');
initGame = true;
}
function FullAdShow() {}
function RewardedShow(id) {}
function StickyAdActivity(show) {}
function InitPayments() {}
function BuyPayments(id) {}
let callCount_GetPayments = 0;
function GetPayments() {}
function ConsumePurchase(id) {}
function ConsumePurchases() {}
function InitLeaderboard() {}
function SetLeaderboardScores(_name, score) {}
function GetLeaderboardScores(nameLB, maxPlayers, quantityTop, quantityAround, photoSize, auth) {}
function EntriesLB(res, maxPlayers, photoSize) {
let LeaderboardEntriesText = 'no data';
let playersCount = 0;
let ranks = new Array(playersCount);
let photos = new Array(playersCount);
let mames = new Array(playersCount);
let scores = new Array(playersCount);
let uniqueIDs = new Array(playersCount);
let jsonPlayers = {
"entries": LeaderboardEntriesText,
"ranks": null,
"photos": photos,
"names": mames,
"scores": scores,
"uniqueIDs": uniqueIDs
};
return jsonPlayers;
}
function Review() {}
function PromptShow() {}
function PaintRBT(rbt) {}
function StaticRBTDeactivate() {}
var cloudSaves = 'noData';
function SaveCloud(jsonData, flush) {}
function LoadCloud(sendback) {}
var environmentData = 'null';
function RequestingEnvironmentData(sendback) {}
var playerData = 'noData';
function InitPlayer(sendback) {}
function NotAuthorized() {
let authJson = {
"playerAuth": "rejected",
"playerName": "unauthorized",
"playerId": "unauthorized",
"playerPhoto": "null"
};
return JSON.stringify(authJson);
}
function OpenAuthDialog() {}
var canvas = document.querySelector("#unity-canvas");
var config = {
dataUrl: "Build/yandexBrotli.data.unityweb",
frameworkUrl: "Build/yandexBrotli.framework.js.unityweb",
codeUrl: "Build/yandexBrotli.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "Survival",
productName: "Survival Race",
productVersion: "0.0.15",
};
var scaleToFit;
try {
scaleToFit = !!JSON.parse("true");
} catch (e) {
scaleToFit = true;
}
function progressHandler(progress) {
var percent = progress * 100 + '%';
canvas.style.background = 'linear-gradient(to right, white, white ' + percent + ', transparent ' + percent + ', transparent) no-repeat center';
canvas.style.backgroundSize = '100% 1rem';
}
function onResize() {
var container = canvas.parentElement;
var w;
var h;
if (scaleToFit) {
w = window.innerWidth;
h = window.innerHeight;
var r = 540 / 960;
if (w * r > window.innerHeight) {
w = Math.min(w, Math.ceil(h / r));
}
h = Math.floor(w * r);
} else {
w = 960;
h = 540;
}
container.style.width = canvas.style.width = w + "px";
container.style.height = canvas.style.height = h + "px";
container.style.top = Math.floor((window.innerHeight - h) / 2) + "px";
container.style.left = Math.floor((window.innerWidth - w) / 2) + "px";
}
var gameInstance;
createUnityInstance(canvas, config, progressHandler).then(function(instance) {
canvas = instance.Module.canvas;
onResize();
gameInstance = instance;
});
window.addEventListener('resize', onResize);
onResize();
</script>
</div>
</body>
</html>