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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8"/>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>Unity WebGL Player | Granny 3</title>
<link rel="shortcut icon" href="https://cdn.jsdelivr.net/gh/ranny31ranny/5471@main/TemplateData/favicon.ico"/>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/gh/ranny31ranny/5471@main/TemplateData/style.css"/>
<!-- Yandex Games SDK -->
<script src="https://cdn.jsdelivr.net/gh/ranny31ranny/5471@main/v2.79e5f6f6325b0faa1b66.js"></script>
</head>
<body>
<div id="unity-container" style="position: absolute; width: 100%; height: 100%; left: 0%; top: 0%;">
<canvas id="unity-canvas" style="position: absolute; width: 100%; height: 100%"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
YaGames
.init()
.then(ysdk => {
console.log('Yandex SDK initialized');
window.ysdk = ysdk;
initPlayer();
});
var player;
function initPlayer() {
return ysdk.getPlayer({ scopes: false }).then(_player => {
player = _player;
return player;
});
}
</script>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "https://cdn.jsdelivr.net/gh/ranny31ranny/5471@main/Build";
var loaderUrl = buildUrl + "/bb0d9ecdb05db3e84da20bd14a4f84dc.loader.js";
function mergeFiles(fileParts) {
return new Promise((resolve, reject) => {
let buffers = [];
function fetchPart(index) {
if (index >= fileParts.length) {
let mergedBlob = new Blob(buffers);
let mergedFileUrl = URL.createObjectURL(mergedBlob);
resolve(mergedFileUrl);
return;
}
fetch(fileParts[index])
.then(response => response.arrayBuffer())
.then(data => {
buffers.push(data);
fetchPart(index + 1);
})
.catch(reject);
}
fetchPart(0);
});
}
var wasmParts = [
buildUrl + "/bd8d511ba06d09159c93b032551b04fb.wasm.part0",
buildUrl + "/bd8d511ba06d09159c93b032551b04fb.wasm.part1",
buildUrl + "/bd8d511ba06d09159c93b032551b04fb.wasm.part2"
];
var dataParts = [
buildUrl + "/fef8fdd7cfc9e5a5001034b01fa3647b.data.part0",
buildUrl + "/fef8fdd7cfc9e5a5001034b01fa3647b.data.part1"
];
Promise.all([
mergeFiles(wasmParts),
mergeFiles(dataParts)
]).then(([wasmUrl, dataUrl]) => {
var config = {
dataUrl: dataUrl,
frameworkUrl: buildUrl + "/e12dac5a3f5e3f677b009118afef20b7.framework.js",
codeUrl: wasmUrl,
streamingAssetsUrl: "StreamingAssets",
companyName: "Games Place",
productName: "Granny 3",
productVersion: "0.1",
showBanner: unityShowBanner,
};
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
canvas.className = "unity-mobile";
} else {
canvas.style.width = "100%";
canvas.style.height = "100%";
}
loadingBar.style.display = "block";
// myGameInstance global olarak tanımlanıyor
window.myGameInstance = null;
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
window.myGameInstance = unityInstance; // Global hale getirildi
loadingBar.style.display = "none";
}).catch((message) => {
console.error("Unity yükleme hatası:", message);
alert(message);
});
};
document.body.appendChild(script);
}).catch(error => {
console.error("Dosya birleştirme hatası:", error);
});
</script>
</body>
</html>