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GDTLancer Game Design Documentation

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This repository contains the Game Design Documentation (GDD) for GDTLancer: Generative Dynamic Transmedia Lancer.

GDTLancer is a space adventure RPG blending sandbox simulation with TTRPG-inspired emergent narrative mechanics. A four-layer simulation architecture (World → Grid → Agents → Chronicle) drives a living world shaped by both the player and AI agents. Built in Godot 3 with a neo-retro visual style and a focus on player agency.

Main game repository: https://github.com/roalyr/GDTLancer


Documentation Structure

0. Core Vision

1. Core Mechanics & Systems

2. Development Planning

3. Architecture & Coding

4. Analogue TTRPG (Deferred)

5. Gameplay Modules

6. Lore & Player Experience

7. Assets & Style

8. Simulation Architecture

  • 8 — Simulation Architecture: Primary reference. Four-layer model (World, Grid, Agents, Chronicle), Bridge Systems, Tick Sequence, Difficulty Tuning.

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This documentation is a living project under active development.

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